Electronic Arts Inc. (EA) NASDAQ
Currency In USD
- General
- Statistics
- Historical Data
- Profile
- Financials
Currency In USD
Address
209 Redwood Shores Parkway
Redwood City, CA 94065
United States of America (the)
Phone
650 628 1500
Website
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Employees
13700
First IPO Date
September 20, 1989
| Name | Title | Pay | Year Born |
| Andrew Wilson | Chairman & Chief Executive Officer | 4.82M | 1975 |
| Vijayanthimala Singh | Executive Vice President & Chief People Officer | 1.37M | 1971 |
| Jacob J. Schatz | Executive Vice President of Global Affairs, Chief Legal Officer & Corporate Secretary | 1.38M | 1969 |
| Stuart Canfield | Chief Financial Officer | 1.45M | 1980 |
| Laura Miele | President of EA Entertainment & Central Development | 1.64M | 1970 |
| David Tinson | Chief Experience Officer | 1.99M | N/A |
| Andrew Uerkwitz | Vice President of Investor Relation | 0 | N/A |
| Eric Charles Kelly | Senior Vice President & Chief Accounting Officer | 0 | 1973 |
| Joel Linzner | Executive Vice President of Worldwide Business Affairs | 0 | 1952 |
| Justin Higgs | Vice President of Corporate Communications | 0 | N/A |
| Cam Weber | President of EA Sports | 0 | N/A |
| Matt Thomlinson | Chief Technology Officer | 0 | N/A |
| Mihir Vaidya | Chief Strategy Officer | 0 | N/A |
Electronic Arts Inc., established in 1982 and based in Redwood City, California, is a global leader in the creation, promotion, publication, and distribution of interactive entertainment. The company delivers a wide array of games, content, and services for various platforms, including gaming consoles, personal computers, smartphones, and tablets across the globe. EA develops and releases titles spanning popular genres such as sports, racing, first-person shooters, action, role-playing, and simulation. Its prominent proprietary franchises include Battlefield, The Sims, Apex Legends, and Need for Speed, alongside celebrated licensed properties like FIFA, Madden NFL, UFC, and Star Wars. Furthermore, Electronic Arts grants licenses for its games to external partners for distribution and hosting. The company reaches its customers through diverse channels, encompassing digital storefronts, traditional retail outlets, direct sales to major retailers and specialty shops, and various distribution agreements.